Arcades $35 Budget
by Ceribralboy
combat-control
defender
vigilance
Format:
Commander
Latest Set:
Ravnica Allegiance
Last Modified On: 3/18/2019
Command Zone 1
Maindeck 99
Creature 36
1 Abzan Beastmaster 1 Angelic Wall 1 Axebane Guardian 1 Carven Caryatid 1 Cathedral Membrane 1 Consulate Skygate 1 Dragon's Eye Sentry 1 Fog Bank 1 Fortified Rampart 1 Gatecreeper Vine 1 Glacial Wall 1 Guard Gomazoa 1 Hover Barrier 1 Jeskai Barricade 1 Mentor of the Meek 1 Murmuring Phantasm 1 Opal-Eye, Konda's Yojimbo 1 Orator of Ojutai 1 Overgrown Battlement 1 Perimeter Captain 1 Shifting Wall 1 Stalwart Shield-Bearers 1 Steel Wall 1 Tetsuko Umezawa, Fugitive 1 Vine Trellis 1 Wall of Blossoms 1 Wall of Denial 1 Wall of Essence 1 Wall of Frost 1 Wall of Glare 1 Wall of Hope 1 Wall of Ice 1 Wall of Mulch 1 Wall of Roots 1 Wall of Tanglecord 1 Wall of TearsSpell 29
1 Angelic Chorus 1 Assault Formation 1 Azorius Signet 1 Bident of Thassa 1 Brave the Sands 1 Calming Verse 1 Dusk // Dawn 1 Edge of Autumn 1 Eerie Interlude 1 Engulf the Shore 1 Faith's Reward 1 Farseek 1 Fortified Area 1 Glaring Spotlight 1 Gleaming Barrier 1 Glyph of Delusion 1 High Alert 1 Hold the Gates 1 Search for Tomorrow 1 Selesnya Signet 1 Serra's Blessing 1 Simic Signet 1 Sol Ring 1 Song of Freyalise 1 Steadfastness 1 Swiftfoot Boots 1 Tower Defense 1 Triton Tactics 1 Wild PairLand 34
1 Azorius Guildgate 1 Bant Panorama 1 Blossoming Sands 1 Command Tower 1 Evolving Wilds 6 Forest 1 Grasslands 1 Graypelt Refuge 2 Island 1 Krosan Verge 9 Plains 1 Seaside Citadel 1 Sejiri Refuge 1 Selesnya Guildgate 1 Simic Guildgate 1 Terramorphic Expanse 1 Thornwood Falls 1 Tranquil Cove 1 Tranquil Expanse 1 Woodland StreamCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
DESCRIPTION
The idea of this deck is to master combat. This is only a budget build so the cards cannot do it tremendously well, but here are some examples I am referring to.
Giving all of your defenders vigilance will allow you to swing out and have no fear of needing blockers. With how wide this deck gets from Arcades' draw and cheap walls, the trades will almost always be in your favor, so eliminating fear of swinging out is great.
Ideally, more cards would function like Bident of Thassa does. With high toughness, you can encourage an enemy board to swing at you. Then, because the opponent has their creatures tapped, you can swing in for massive card draw off Thassa and damage thanks to Arcades, High Alert, or Assault Formation.
Arcades will be targeted a lot, so we need to have some sort of backup plan or else we'll have just a bunch of walls. Since Arcades can always be gotten back for 2 mana more, the protection would have to be REALLY good to take up card space. There's not much out there for cheap, though, so we run High Alert and Assault Formation as back-up commanders. Eerie Interlude can also phase out Arcades if he's about to be controlled or sent somewhere we can't get him back, but it is meant to protect walls and then draw a TON when they all enter again with Arcades out.
The piece where a higher budget could help is in "funneling" or deciding where damage/attacks go(es). There are some of our walls that could use Saving Grace to take damage and gain a huge reward for doing so, like directing 12 damage to Wall of Hope and gain 12 life. This strategy would require much better effects than life gain in my opinion, but life gain is great for a budget build!
We finally run a few "swingcons" that basically grant us permission to deal heavy damage to the opponent once we have amassed enough walls. Tower Defense and Triton Tactics will buff walls to devastating toughness that is sure to destroy enemy blockers or leave your opponent very sad. Alternatively, Glaring Spotlight and Tetsuko Umezawa, Fugitive will allow us to swing everything in and they can't block, which is crazy. Combine unblockable with a boost spell or with Vigilance and they are sure to last only a turn or so more.