DESCRIPTION
my metagame is very diverse, all type 1 archtypes, rogue and the occassional newb. i found myself playing spoiled mask, but it was quite easily disrupted, because it practically depended on the combo,and spoils had a tendency to hurt me badly. plus it had no artifact enchantment removal against those pesky scepters, and occasional moats, abyss and humility. also, mask can put more creatures in play now, without the chance of them being countered. two decks seemed to work well together, suicide and spoiled mask. suicide has more consistentcy and isnt as vulnerable to diabolic edict or spot removal as much as mask, but mask has more potentcy. this deck won me a type 1 tournament and many top 4s top 8s. it still has 4 search cards to search for the combo and also has a green splash, which has served me very well. it makes my deck mroe vulnerable to non-basic kill, but its changed many games to what would be a loss, to a win(damn moats). feedback is wanted.