DESCRIPTION
Initially designed as a burn deck with plenty (almost too much) draw engine, but saw that red non-creature spells these days don't normally burn the opponent's head.
This deck turned into a sort of a simplified control deck with abundant counterspells and cheap removals.
The plan is simple, get the Drake big and strong then fly overhead to deal massive damage. Late-Game Pteramander is supposed to grow easily, we might get a 5/5 flyer with as little as 2 blue Mana; a good alternative if the Drakes decided not to show up. Cover them with counterspells, and, as the last resort, Unexplained Disappearance can be a good trick to save your Drake/lizard.
Not sure if the Electromancer is actually needed here as most of my spells only cost 3, maximum 4; two Electromancers on the board might not be much useful.
Firemind's Research is a sustainable draw engine and can be used occasionally to burn opponent's head