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Method Man

by Spreeman04

control
Format: Standard
Latest Set: Mirrodin
Last Modified On: 1/11/2004
Market Median Low
$174.42 $181.15 $134.30
Market Median Low

COLORED MANA SYMBOLS

CARDS BY TYPE

MANA CURVE

Average CMC: 2.67

DESCRIPTION

ok. i know a deck quite similar to this was alredy written about, but this is my version (which is better for the metagame, imo). now, before, i was running a monoblack version of the same exact deck, but with minor differences. my deck was based around bidding, because against the current metagame, without grotto, you really cant expect to win. and grotto is just too slow, and the deck needs the archon to get the damage through. so, i tested his deck, and made some minor changes, i added in the 2 masks of memory (they are probably the most useful card in every matchup except against goblins, and 2 crown of fury (excellent against any creature deck, and since you are playing a single tribe in the md, it can win games, or but enough time to win). the point of this deck is to stall. yes, just stall, until you can gain complete control. sometimes, you will get hands that allow you to go completely aggro, but with only 16 creatures, its not too often when you get those hands. the thing i have achieved with this deck is sheer card advantage. no single card in this deck serves a single purpose. they all have some sort of secondary advantage. due to the vast number of control decks being played, i had to run at least 3 banishings, but 4 seemed overkill, with all of the burn and card drawing this deck has. the toughest matchup this deck has is probably against goblins. however, if the right cards are drawn, the match will go just fine. just bide your time, and block away. goblin bidding is no problem whatsoever, but monored goblins can be tough, because it is much quicker, and clickslither is a problem. with all of the removal against goblins, including the extra 4 slots in the sb, it makes the matchup very winnable, especially post sb. against control decks, you will need to drop some burn, and add in more discard, and the blood moons. they are godly against u w and buy multiple turns against affinity. i tried the moxes, and they just didnt cut it. there are enough lands in this deck to provide you with enough almost every game. and the moxes ditch useful cards that you might have rather casted. if you play second against control, they are often very useless. you have to remember, they cant counter everything, so let them counter a few, and when you get enough mana to cast 2 a turn, they are in trouble. if you want to playtest against me, you can reach me at spreeman04@aol.com, or instant message me at ymisotight

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