DESCRIPTION
Co-op Goblin versus Deck
~Rules~
-The deck always goes last
-Squee, the immortal starts on the field
-X amount of goblins tokens start where x is the number of players
-Players win when there are no goblins on the field after the decks draw step
-During the decks draw step, continue drawing until a non-token goblin card emerges
-The deck has infinite mana and plays all cards immediately, cards with X use the # of goblins as a signifier
-Players may attack the deck directly (mills cards equal to the damage), and/or attack creatures
-All nonlegendary goblins attack each turn if able, and block if able
-All goblin abilities are used to the fullest extent able
-If the deck is empty and there are still goblins on the field, the deck gets reshuffled and the game continues (The ramage persists)
-Players share a life pool but remain their own player, all players start at 20, if another player's life hits 0 they are still in the game however all proceeding damage must be disbursed among other players.
-Players may block for each other
-Players make decisions for the deck in instances where they are necessary, though still need to be in the interest of the deck itself. (ex. the deck would not choose to "Goblin Grenade" itself)
-All spells are used to the fullest extent and pay the maximum of any additional cost (ex. Kicker is always kicked)
-Goblin tokens drawn through the deck count as creature spells, with converted mana cost 0