DESCRIPTION
early mid-game creature lockdown with unsummon, terminate, lightning bolt, and lightning helix that leads into getting some 4- and 5-mana nasties out for late game. boomerangs and disenchants in the sideboard to deal with annoying enchantments (read: steely resolve), and some counter magic to deal with burns. 1 of each nephilim just for noveltys sake (theyre not bad cards!).