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Red, White, Fastral Slide

by Dwaaskop

control
Format: Freeform
Latest Set: Eternal
Last Modified On: 3/28/2007
Market Median Low
$70.30 $79.36 $44.70
Market Median Low

COLORED MANA SYMBOLS

CARDS BY TYPE

MANA CURVE

Average CMC: 2.86

DESCRIPTION

First let me explain some choices. Keldon Marauders is a good card on its own, worth about 5 damage if left unchecked.Its also a good slide target to block attacking creatures and kill them or your opponent. With spark spray you should be able to kill birds, dark confidant, elves, lions, or whatever tiny first turn creature you face. Spirit Guide is a creature but it helps to get the mana to play a first turn lightning rift or get that extra 1 mana to cycle a card or pay the lightning rift. if you draw it late game its just a creature who can block or might even do some damage. Gilded light helps pretty much with everything, from burn to discard to storm spells.The land base with the Ghost Quarters can help you against the Urzatron but they can also target flagstones of torkair to fix your mana and to thin your deck. Its easy to get a flagstone when you plainscycle the Dragon. I found that with the plains-search a single sacred foundry is okay, never really had mana problems but haven't played that much. Eternal also gives you late game power. The other card choices speak for themselves and if they don't you can ask me. The goal of the deck is to start of quick with an cycling enchanment and from there to control board until you can go for the win. Against slower decks it can deal damage quickly. It has awnsers against most decks main. I tested a little bit against zoo, boros and affinity. All were 50%, while i used no sideboard and the did. Sideboard Jotun Grund helps against graveyards and against boros to block silver knight (should I main it) and astral slide can reset the grund and the grund can put your cycle cards back in your deck. Blood moon shuts down zoo, affinity, urzatron and more. Sulfur elemental against boros and draw go decks, shattering spree against counterbalance, affinity chalice of the void and such. Disenchant against artifacts or enchanments (duh).

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