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Wake

by koolgyejo1

aggro
Format: Freeform
Latest Set: Eternal
Last Modified On: 4/9/2004
Market Median Low
$231.28 $245.78 $179.56
Market Median Low

COLORED MANA SYMBOLS

CARDS BY TYPE

MANA CURVE

Average CMC: 3.15

DESCRIPTION

this deck is played more aggro control (notice the lack of white mass removal spells). using mana accelerators wake can come out turn two, which is not always the best thing, but if not handled, turn 3 is a mess for the opponent. main deck birds of paradise - mana fixers and accelerators. maybe even become 1 2 flyers cunning wish - to get counters for spells you must not let resolve. also for naturalizes which deal with other artifact enchantmants. decree of justice - this card can be a major beating once wake resolves. making 12 soldier tokens at end of turn or even just 6 flyers adds pressure. main win condition deep analysis - great for card draw (obviously) exploration - helps get out more land which then double the mana through mirari's wake. living wish - get to important sb creatures such as darksteel colossus, phantom nishoba, eternal witness, or viridian shaman. also this deck has synergy with treva's ruins if exploration is in play. mirari's wake - the inspiration for this deck. phantom nishoba - gains back tempo because an opponent will be reluctant to attack into this once it is out knowing that it will regain your life back. wall of blossoms - holds opponent off while replenishing hand Side counters - hard counters for spells that you'd hate to see hit the board colossus - big, late game finisher eternal witness - returns lost wakes or DOJ's after they've been cast Treva's Ruins - fits the colors of this deck and its

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