DESCRIPTION
this deck is played more aggro control (notice the lack of white mass removal spells). using mana accelerators wake can come out turn two, which is not always the best thing, but if not handled, turn 3 is a mess for the opponent.
main deck
birds of paradise - mana fixers and accelerators. maybe even become 1 2 flyers
cunning wish - to get counters for spells you must not let resolve. also for naturalizes which deal with other artifact enchantmants.
decree of justice - this card can be a major beating once wake resolves. making 12 soldier tokens at end of turn or even just 6 flyers adds pressure. main win condition
deep analysis - great for card draw (obviously)
exploration - helps get out more land which then double the mana through mirari's wake.
living wish - get to important sb creatures such as darksteel colossus, phantom nishoba, eternal witness, or viridian shaman. also this deck has synergy with treva's ruins if exploration is in play.
mirari's wake - the inspiration for this deck.
phantom nishoba - gains back tempo because an opponent will be reluctant to attack into this once it is out knowing that it will regain your life back.
wall of blossoms - holds opponent off while replenishing hand
Side
counters - hard counters for spells that you'd hate to see hit the board
colossus - big, late game finisher
eternal witness - returns lost wakes or DOJ's after they've been cast
Treva's Ruins - fits the colors of this deck and its