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TimeSmith

by Trokair

combo
Format: Freeform
Latest Set: Eternal
Last Modified On: 11/3/2010
Market Median Low
$486.77 $536.48 $418.71
Market Median Low

COLORED MANA SYMBOLS

CARDS BY TYPE

MANA CURVE

Average CMC: 1.39

DESCRIPTION

experimental combo deck for extended, very frail atm, but hoping that some cards in besieged might make the combo more robust, it has redundancy in glassdust hulk, moonglove extract and thopter foundry. the combo works as following: you cycle through your cheap artifacts and riddlesmith your way to a time sieve after which you can rince and repeat, gaining infinite turns (recycling your deck with elixir of immortality) its hard to go infinite from the first run, but if you have a smith and a sieve you should be able to pull out 2 3 extra turns in a row, your priority should be to get extra riddlesmiths and sculptors into play before going for your kills, once you have 2 smiths and a sculptor you should be able to sieve infinitely, and everytime you do, you up the chance of adding a sculptor or sieve to your board... in case you have no sieve, but have a smith and sculptor you should be able to swing through a large part of the deck to get to your sieve, remember to keep some mana available to cast it. always remember to set up your hand with at least a few artifacts before taking your next turn, so you can guarantee another sieve... the hardest part is getting your riddlesmith on the table and getting it to stick the archmage ascension is in the deck to make going through the motions easier and to get to a point where you can 100% guarantee another time sieve (which can be necessary if you are using the moonglove elixir combo to finish your opponent) in case you have the hulk early on, the ascension might not be necessary, as the hulk can finish your opponent in 2 3 turns i havent figured out the def mana base yet and the sideboard is also for later... i only play 19 land since most of the spells are very cheap and you dont want to get stuck with only lands when you cycle through your deck in search of artifacts i know the mana base is shaky, but frankly so is the entire combo atm, hoping to get some input to make it more stable without losing its explosiveness (maybe cards i missed, or maybe when besieged is released.)

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