DESCRIPTION
a deck that simply burns opponents to death. with very few exceptions, this deck will ignore creatures entirely and simply burn the opponent directly. at the moment, it consistantly can deal 20 or more damage by turn five.
the main changes im considering making involve possibly removing either the pyromancers or the quests. setting off a quest generally means instnat victory, but if i dont play the quest first turn, its pretty well useless. the pyromancers are similar, as i have to hold burns back to make them worthwhile.
im also not sure what to replace the cards with. browbeat seems alright, as does keldon marauders. i dont think wheel of fate is a good idea because it works at turn six at best, which is far too slow for this deck.
any suggestions would be most appreciated.