League hyper ramp GB
by Chisgule
aggro
![](https://decks.tcgplayer.com/Content/images/black-mana-symbol.png)
![](https://decks.tcgplayer.com/Content/images/green-mana-symbol.png)
Format:
Legacy
Latest Set:
Battle for Zendikar
Last Modified On: 12/30/2015
Maindeck 60
Creature 27
1 Abhorrent Overlord 3 Acidic Slime 4 Arbor Elf 1 Archetype of Endurance 4 Elvish Mystic 1 Hangarback Walker 4 Llanowar Elves 1 Manaweft Sliver 1 Plated Crusher 1 Primordial Hydra 1 Rune-Scarred Demon 1 Sidisi, Undead Vizier 1 Soul of Innistrad 2 Vastwood Hydra 1 Warden of the First TreePlaneswalker 1
1 Sorin MarkovCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
Average CMC: 2.92
DESCRIPTION
Consider swapping out a farseek in favor of manaweft sliver. Consider woodland wanderer for the deck.
Typical hypermana is 18 threats, 2 of which are low CC to tide over to end game. 8x 5 drop threats, 4x 6 drop threats, 4x 7+ threats. Classically the 7+ threats are so powerful that they often end the game on the spot.
This version of the deck has only 6 drops that qualify in the 5 spot, and currently have sudden reclamation and hedron archive instead. These ramp but can be converted into potential threats.