DESCRIPTION
use the incubator or flash out a platinum angel and stall until you can put out the incubator to overwhelm and win. note: most of the artifacts in the deck are put in just because they are low costing for the incubator to remove from the game. basically store up mana (with fungal reaches and molten slagheap and cloudpost), put out the incubator or platinum angel on turn 3 or 4, and then proceed to play ability of incubator (if it was put out previously) to summon around 40 1 1 token creatures to win on turn 5.