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China

by GaryHost

aggro
Format: Legacy
Latest Set: Magic 2012 (M12)
Last Modified On: 8/25/2011
Market Median Low
$1,088.79 $903.39
Market Median Low

COLORED MANA SYMBOLS

CARDS BY TYPE

MANA CURVE

Average CMC: 2.62

DESCRIPTION

This deck works best in a 3-way multiplayer setting. it starts slow and everything comes together as you are about to lose all your life points. the idea is to draw out the mana flares (using enlightened tutors if you have to) so that each land you have produces up to 4 mana. this is at first used in conjunction with mobilization to generate a growing number of 1 1 soldier tokens (each costs 3). getting humility into play means that your opponents fancy creatures are no better than your 1 1 tokens, leveling the playing field for the mid game. you use these renewable 1 1 tokens along with other contingency measures such as mazes of ith, swords to plowshares, and wraths of god to keep you alive as long as possible while you lay down as many lands and mana flares as possible. when you draw your decree of justice (ideally late in the game right before you die) you cycle it at the end of the opponents turn (right before your turn) and you generate as many 1 1 tokens as possible with the land you have and the mana flares. typically with this deck you can manage to survive till 10th turn in a 3-way multiplayer game and by then everyone is almost dead. in the best case scenario you have 4 mana flares and 10 mana generating lands in play. when you cycle the decree of justice this allows you to generate 18 1 1 tokens at the end of your opponents turn. during your turn you can use all your land again with mobilization to produce another 13 1 1 tokens (in the event there will be another turn). you then distribute the haste-free 18 1 1 tokens in an attack on both your opponents ending the game since they usually dont have more than a handful of life points left, and only a handful of creatures, which due to humility have no abilities and can each only block a single 1 1 token.

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