DESCRIPTION
an blue & black archenemy deck staying true to the build a doomsday machine theme . first turn is combo piece one, either deathgreeter or dotv, or a ponder. second turn is piece number 2, myr retriever. third turn is ashnods alter or transmute for a missing piece. at this point if you have another myr retriver in hand, combo for infinite life or lose of life (not damage so bypasses several counters to the combo). if the game isnt over or you only gained life you have several options. ponder to deck fix, replace broken combo pieces if opponent broke your first attempt etc etc. late-mid game combo lodestone golem with kicked rite of replication for some mean lockdown. or just drop rite to clear legendaries. master transmuter for counter dodging. memnarch for control land destruction with march of the machines, gemstone, genesis chamber, and ashnods retrieval combo. muddle to keep board active. improvements: polluted delta and other blu bla fetches to speed up the combo.