DESCRIPTION
Here's the updated version of this deck. Sinkholes, Hymn's, Specter's, Therapy's, and Wasteland's constitute early game disruptors. Arena's help midgame, and the Nether Voids, lock the my oppenent into a very frustrating situation. Mishra's factories work marvels in this deck and when Necessary Korlash can finish a game in few turns. If that fails, it is possible to Consume Spirit for 10 and come away with a win. Damnation keeps pesky creatures off the board, disk's take care of everything else. My SB includes more taregted discard, and control, oriented cards.