DESCRIPTION
you resolve your one-drops on the first two or three turns and then get your behemoth out via summoners pact, chord of calling or from your hand. untapping devoted druids or nettle sentinels makes the gang big enough to get in for lethal damage. capable of turn 3 kills. turn 4 quite reliable... fun in casual, ill pilot this to on least one gatecrash ptq and get my ass kicked by spot removal and pyroclasms ^^ i added some lead the stampedes to get back into the game in case that happens but didnt test it yet. comments on improving this against the current modern meta are welcome, thx in advance