DESCRIPTION
comments welcome. the basic plan is to play a turn 2 planeswalker while also having the normal hand and graveyard disruption, card advantage, and efficient creatures as jund. the god draw is turn 2 domri, turn 3 obliterator, make it fight and wreck their board. the beast withins are to deal with problem permanents while giving you something to obliterator-fight. im fairly sure the manabase is suboptimal. its hart to find the right balance to get g on t1 but bbbb on turn 3 4, and access to r for domri. this is my best 1st attempt.