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Rock Synchro Deck

by SmirkyCat

yu-gi-oh
Format: Modern
Last Modified On: 10/20/2024
Market Median Low
$0.00 $0.00 $0.00
Market Median Low

COLORED MANA SYMBOLS

CARDS BY TYPE

MANA CURVE

Average CMC: 0

DESCRIPTION

This deck is absolutely terrifying to play against. Through swarming the field with monsters to spawning unpredictable Synchro monsters, you will always be on your toes. This mostly monster-based deck focuses primarily on the Rock typed monsters and their synergies (65% Tuners&Searchers, 25% Koa'ki Meiru, 10% Chronomaly). Unfortunately even with my best efforts, this deck will occasionally brick (~20-25% of the time, depending on your luck). I added Laputite with the hopes of bringing consistency back. You could replace some of the more situational Synchro monsters with Gallant Granite (Crystron Ametrix, Glacial Beast Iceberg Narwhal, Chengying), which will bring the consistency back up, but it would not be a pure synchro deck anymore. The best way to look at this deck is to treat most of the monsters like "Factory lines." They all search or assemble your board in some way, which increases the level pool. Typical turn 1 ends would ideally end with at least Dragite (Spell/Trap Negate), Baronne (Any 1 Negate while on field), and Koa'ki Meiru Guardian (Monster Negate). Guardian is a tall order to get on the field at the end of turn 1 considering its level, but when spawning monsters in from the top of your deck, you should slightly prioritize levels over placing factories, to make sure your bigger boss monsters come out. Raptite is the main spawner Synchro. Please note that it is not a Tuner and in a lot of setups, it is risky to play it. When it pays off though: it pays off big time. Hand traps barely keep this deck from dropping from A-tier, but admittedly it does contribute to its brick rate. Feel free to adjust it however you like.

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