DESCRIPTION
this is similar to jund but uses creatures that are out of pyroclasm range, and instead of hand disruption it has more burn and life gain, plus a few better creatures and spells to cascade into..
i am still working on the deck though. i need a way to deal with lingering souls, and i want to fit mirran crusaders and maybe get sigarda thundermaw into the deck somehow. or maybe restoration angels. help me finish this junk.