DESCRIPTION
this is my attempt at a pez legal fruit loops (krark-clan ironworks) deck. the problem, of course, is two fold. first, pez forces us to not run the strongest search or fetch component. second, the cards that really make the ironworks combo sick (ex. myr incubator) aren't legal.
in this deck i tried to add as mana artifacts as possible that can be played with the ironworks on the table and then sacrificed to the disciple (which is unfortunately a very fragile win condition). Perhaps Prosperity should be dropped for a Goblin Cannon.
the deck needs a lot of good drawing to go off so in addition to the standard thoughtcast, the ironworks mana can power a large prosperity or rush of knowledge (which is good for 7 cards with an enforcer in play or 4 with the ironworks alone).
the truth is that going straight affinity would make the deck win more often or, if i wanted combo, i could have had a more reliable deck in pros-tides. still, i have seen this deck win on turn 3 (it could possibly gho off turn 1 but it ain't ever gonna happen in real life) which is faster than most other decks but in pez it is just so unreliable.
note: no sb was prepared since the sb always seems to turn the deck into standard pez affinity builds at which point i may as well post an affinity deck.