DESCRIPTION
the deck is designed to hold the middle between channel ball style decks and r g beats. a lucky draw can end games quickly (as soon as turn 2) while a draw without channel can get some decent beats with cheap rancor'ed creatures backed up with burn as creature removal.
the deck is light on land but land grant is used to find forests and thin the deck and there are 15 other cards to help out.
the sb is based on an affinity environment and is skewed toward artifact removal. the moment's peace helps against other fast aggressive decks where you have to look for burn since you would be unable to trade beats. gb is to help vs. frozentides but would be dropped if brain freeze becomes banned in pez. the lone disintegrate is for games where you need the combo, it ups the potential for a starting draw by about 2% (not much but . . .)