DESCRIPTION
The lack of Elvish Archdruid is notable, but I do not see the point in running 8 lords in one deck. Yes, you get more power, but you also get hit by more removal. The whole point of this deck is to get Warcaller pumped up to insane amounts. Artisans allow me to return Warcaller from my grave to the field for round two, which then allows me to use Oran-rief, the Vastwood to pump him up.. my SB handles any threats that I might come across, and has proven effective against most decks I have faced. I still get out paced by RDW, which is to be expected, given the lack of Anti-red cards for green.
update: I removed the Growth Spasms for Harrow for multiple reasons. One is because of the deck thinning, and another is because of the Instant-speed of Harrow.