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Emeria Ramp

by Ash1138

aggro
Format: Standard
Latest Set: Magic 2011 (M11)
Last Modified On: 8/23/2010
Market Median Low
$147.78 $159.84 $80.54
Market Median Low

COLORED MANA SYMBOLS

CARDS BY TYPE

MANA CURVE

Average CMC: 4.06

DESCRIPTION

concept: take the idea behind green red valakut ramp and apply it to emeria in green white instead. the idea of this deck is to pound your opponent with titans. in most big creature decks, removal is your bane. in this deck, its not that big a deal since your titans simply return from your graveyard once emeria comes online. in other decks, fauna shaman is used to find the creature you want. here she is used to put them in your graveyard for emeria to bring in play for you for free. once you have sun titans and emeria both, it should be game over. should your opponent destroy emeria, sun titan gets it right back. even if you have to suicide attack with the sun titan, it doesnt matter because emeria simply brings him back too. there are only two tectonic edges. you could conceivably go down to one since primeval titan allows you to fish for it and sun titan brings it back as many times as you need. dont be afraid to day of judgment. if you have titans in play, emeria will bring them back, and sun titans will bring back your cobras and shamans. avenger of zendikar is there simply because hes a no brainer house! ulamog and pals are in the sideboard because im experimenting with a build that incorporates them. if you cant ramp to pathrazer or crusher, discard them to fauna shaman and let emeria play them free. ulamog himself protects against mill.

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