DESCRIPTION
issues with this deck in the current meta:
1) firewalker and white knight must be a 4-of. only way to be competitive against jund, rdw, and vampires, so you dont get ran over.
2) curve isnt very curvey: the only decent 1 drop in the first few turns is the lynx. from turn 1, it takes 2-3 land drops(if you want a horrible sigil count, go for it...) before duelist can be equipped. its lessened if you can draw into a skyfisher to recharge it later on. i guess its fair to say you can play sigil for 2, equip to duelist, and be swinging for 4 every turn if unblocked.
3) playing against naya is blergh: many of boss nayas current creatures get better quicker then mono-white.
4) without brave the elements, some games can go to turns easily: ive had multiple instances where it went back and forth for a few turns with a 6 counter sigil+basilisk collar on a skyfisher while my opponent dug out as many fliers as they could to chump. being able to blow brave the elements and get through is key.