DESCRIPTION
creature control while ramping up to big baddies. manlands are a beating as well and survive all the board sweeps (gargoyle lies in wait and then awakens when the time is right). lots of land to ensure you win the top deck race with dial out. ambusher cute trick game 1 (and will keep them guessing from then on) but will almost always side out for the great hate green and white have. deck built to abuse explore as well.
i dont really see journey to nowheres situational drawbacks outweighing path to exiles consistent drawback. maybe if more pulses were in my area but i just like journeys better.