DESCRIPTION
This is a fun five color ramp deck that tries to fog out until it gets a large creature on the board and its 3 main enchantments. You use blood sun so that all your gates come in untapped, and plaza doesn't force you to tap another land. You use Guild summit for an extra draw each turn, and then late game play it out of hand and draw a ton of cards. Then use Lich's mastery to use your graveyard as an extension of your life total. Then the sideboard is setup to go control against control taking out the fogs so you have a better chance of sticking your late game creatures.