DESCRIPTION
deck ive been playing since i started back in innistrad, began with doomed traveler champion of the parish but in the end late-game those are just horrid dead draws. among the fact that there are so many ways to bounce kill counter a champion i almost ended up taking him out every game. so instead i insisted on throwing more token generators into the mix which [x4 entreat] came into play. many of the people i talked to say 4 is crazy and way too much. i love it, every game getting an entreat off for 1-5 later game is just amazing. yes it does start off in your hand once in awhile and it can be a pain but the deck runs fine even when you have one in your hand. so many 2-3 drops to keep you in the game and consistently putting pressure onto the person youre playing. they worry about your human tokens flyers that when you just whip out a turn 3 [4 4 angel] they worry about that. also many wonder why i would choose a turn 3 entreat over a turn 3 lingering souls midnight haunting. it depends on how the situation is going for me. if im putting pressure on them and have a virtue honor out i will most likely use lingering [also depends if i need blockers at the time] it is there to help me with my options. i can always side some of them out if its against other decks like u w control miracles which is a pain in the ass with things like devastation tide and terminus along with manaleak and dissipate.