DESCRIPTION
ive been playing this on mtgo and at a couple of local events with rather good results, although something seems to be missing. ive considered taking out grindclock and steady progress for ponder and some other card but am not really sure. with grindclock, curse of the bloody tome and dream twist all causing undead alchemists ability for 2 2 zombies to trigger i have no problem getting anywhere from 20-80 zombies by the end of the game, although when it doesnt flow properly it definitely blows all over. any thoughts or suggestions would be greatly appreciated.