DESCRIPTION
i dont have a sideboard yet, im still tweaking the main deck. the point is to try and get doomed traveler on turn on then the next turn a skirsdag high priest turn two, then turn three you play a falkenrath torturer, sack doom traveler activate the priests ability tapping itself, falkenrath, and the spirit to summon a 5 5 flying demon. then hit for at least 8 in the air the next turn due to sacking a new creature.
if this doesnt work there aresecondary win conditions like relentless attacking from things like doomed traveler and loyal cathar, or a sorin spawn and buff loop that could potentially stabilize into the main strategy.
i need help figuring out how to stabilize this deck faster and more consistently.