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human agro permission

by digger

aggro
Format: Standard
Latest Set: Innistrad
Last Modified On: 9/30/2011
Market Median Low
$129.63 $75.92
Market Median Low

COLORED MANA SYMBOLS

CARDS BY TYPE

MANA CURVE

Average CMC: 2.39

DESCRIPTION

the idea of this deck is to get an early board advantage with efficient turn 1 and 2 creatures, then switch to permission with 8 counterspells and 4 snapcasters. i will often cast a snapcaster simply as a 2 1 flash, leaving me open to mana leak on their turn and preparing to go in for 4 damage on turn 3 with mana leak and dissipate open. with 8 cards that spend mana at end of turn (azure mages and moorland haunts) i leave people with no good options. they have to either cast into my counterspells, or watch me take stronger and stronger board position and card advantage. if i can get a sword through, that allows me extra activations of my eot abilities, or lets me cast a planeswalker without tapping out. thats usually game over. the mana base is all about getting getting a white on turn one. so 8 plains and only 6 islands. only two glacial fortress because they come in tapped first turn. its hard to make a sideboard until the meta is more defined. white has so many good options, the problem is deciding what not to put in. i went for purify the grave because bwu graveyard decks will use mm to stop spellbombs and extractions, but purify the grave punches right through with flashback. 2 dojs because puresteel and maybe some other creature based decks will not recover from them as well as i will. i will probably be able to counter birthing pod, but stony silence lets me breath easy and is also useful vs artifact acceleration and tezz decks. round out the playset of mirran crusaders in case the protection colors match. and 3 timely reinforcements for life gain vs rdw.

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