DESCRIPTION
the deck is mainly for the turn 3 wurmcoil engine but i have thrown in a few weapons to make everything in the deck deadly. basically the augury owls are in to fix draws and get rid of unwanted cards. the tricksters because allot of decks in the format shuffle and they combo with the coral helms. the agentum amour looks hard to bring out but it gets to swing and destroy surprisingly often. the weapons also help when they are left on the field after something like a day of judgment and even something like a cosis trickster can get equipped and gain field position again.
currently im having big trouble with elves, im thinking ratchet bombs and platinum emperium
ps. the death mantles are for mono black control.