DESCRIPTION
its a pretty simple token build, it uses control elements in the early turns until it can drop the generator bombs, the angel, knight-captain, and cotw. then, you can start pounding away with what you can afford. chances are, theyll cast a day or flat out kill your creatures once you amass a decent army. thats where emeria comes in. both cotw and kc generate more dudes when they come into play. if you have angel out, recurring a kotwo will give you both a land and a 1 1 flier. in addition, you can use kcs effect to sacrifice cotw every turn for even more tokens. ive built this deck solely because my w weenie deck died to a single mass removal drop.