DESCRIPTION
This deck is made to go head-to-head with Beast Mayhem (my blue/green) deck listed above...
There is at least two ways to win with this 60 card, standard, Amonkhet Block deck.
First, you can Cycle your cards to the graveyard to beef up Vile Manifestation and Grisly Survivor.
Cycling is not only used to beef up Vile Manifestation and Grisly Survivor, you can also use cycling to weaken your opponent's creatures with Archfiend of Ifnir. And while you are activating Archfiend of Ifnir's ability by cycling a card away, you are also getting to place a -1/-1 counter and create a 1/1 insect token via the ability on Nest of Scarabs.
Once Vile Manifestation and Grisly Survivor are strengthened through the use of your cycling ability and your opponent's creatures are weakened by Archfiend of Ifnir's ability, play Sweltering Suns to create an opening for Vile Manifestation and Grisly Survivor to do massive amounts of damage along with Granitic Titan combined with cards like Cartouche of Zeal and Cartouche of Ambition.
The second way to win with this deck is to use of your instant damage spells: Inferno Jet's 6 damage to target opponent and Blur of Blades 2 damage.
Not only does Blur of Blades do 2 damage to a player, you also get to place a -1/-1 counter on one of their creatures, which works with creation of another 1/1 insect token for yourself and weakening them for later use of Sweltering Suns.
As for Inferno Jet, it too has cycling with is able to be used in beefing up your Vile Manifestation.
Cartouche of Ambition as well allows for you to place a -1/-1 counter on a target creature which plays into the creation of more 1/1 insect tokens, it also gives your creature lifelink. So, if you can't get your path cleared with use of the Sweltering Suns and sheer strength, use one Cartouche of Zeal and one Cartouche of Ambition on Wasteland Scorpion making it a 4/4 creature with Deathtouch, Lifelink, and Haste. As well as preventing a creature from blocking on the turn Cartouche of Zeal enters the battlefield.
Cards like Scarab Feast and violent Impact and Unburden, however aren't only meant to beef up Vile Manifestation, once they are in the graveyard; they are also meant to slow down the speed in which your opponent can play their spells and abilities by forcing them to discard cards from their hand, exiling up to three cards from their graveyard and destroying their land.
Supernatural Stamina is there to not only to return any creature that might die during a particular combat phase back into play tapped, it is also a nice little Instant beef up for the creature it is targeting, giving it +2/+0 until end of turn.