DESCRIPTION
nothing groundbreaking here. just a fun, casual deck with good synergy and some decent potency too. the harbingers can fetch most of the removal in the deck in addition to the big beaters and the riftsweepers grab my trees back from the o-ring. i know the vivids make this build a little slow but i rarely have trouble dropping doran on turn three. the sideboard is also nonexistant due to a relatively limited card pool, (i stopped playing around ice age and just picked the game back up after lorwyn was released... but, i digress.) comments and suggestions on this, my first deck posted, are greatly appreciated... especially some thoughts on the sb.