DESCRIPTION
so pretty basic, you play zombies and sacrifice them to cartel aristocrat with blood artist and then play restoration angel to knock off counters from geralfs messenger and do it again. grind to the win in most games with lingering soulds, sorin, stuff like that.
sideboard:
red deck wins jund agrro: -4 gravecrawler, 1 orzhov charm, +3 cathedral sanctifier +2 blind obedience
pretty basic here, gravecrawler cant block so he is useless you make it past turn 6 and you are golden and orzhov charms come out bc it hurts a lot you can take out 2 more for tragic slip.
bant esper any control: -2 gravecrawler, -2 orzhov charm, +2 thalia, +2 lilianna.
once again slow them down beat them down and discard their hand while playing yours the whole time bc of flashback and gravecrawler.
jund nyah midrange: -2 gravecrawler, -2 orzhov charm, +2 tragic slip +2 skirsdag high priest. this one is hard to know but you put it high priest because usually they do not have much flyers other than a restoration angel and there will be stuff dying and not a lot of attacking, and tragic slips to kill random big stuff.
american humaniator: here i will you choose what to take out because these decks range a lot and are hard to beat. if its a burn american with spinxs put in thalia and lilianna, if its a agrro base one put it agrro stopping cards, get the point?
humaniator, .... hrmm scoop? angel of glorys rise is their main card, it kills half your deck. best answer is to just win the race and cremate their (hopefully only 1) unburial rites. other than that..... idk what to do to that deck.
anyway very fun deck very consistent usually, be ready to get flooded some games because there is 24 lands so you can hit your drops and keep 2 landers still. usually you want a 2 lander with a one drop two 2s a 3 and a 4. best opening hand, is swamp, isolated chapel, gravecrawler, blood artist, cartel aristocrat, geralfs messenger, restoration angel. you draw into a land in 2 turns your golden, if not you set up the combo for when you are.