DESCRIPTION
the deck is simple: lock down all opposing creatures with enchantments. drop luminarch ascension, mesa enchantress if there is room for them. sigil must be played asap.
life gaining lands seem to be a nice way to counter rdw, but it isnt really enough. sideboard contains wall of denial, deft duelist, celestrial purge, and flashfreeze, siding out many of the enchantments.
baneslayer is an alternate wincon, and can be used to beat rdw. should i remove switch it for wall of denial?
and ardent plea and stormcallers boon are cascading enchantments. they were both considered, but ultimately decided against.