DESCRIPTION
this is kind of my own creation for the new rdw-ths, i feel it is very strong and i will tell you some of the reasoning behind my choices.
first question i always get is, why the boros spells?.
the reason i took and added boros charm and warleaders helix is the simple fact of survivability,.. for the most part. i feel like the deck already was good but i thought it was missing something, just like rdw-worldwake, the deck had problems not so much with removal but more the fact kor firewalker, therefore they added doom blade as a 4 of to combat that. boros charm acts the same way as it make your team indestructible, deals 4 dmg to creature or player, or double strike on a fom or reckoner,... so over all i just felt like boros charm has a great place here and will prove to be very useful. warleaders helix on the other hand was kind of a hit and miss do to the fact that i could also run 4x magma jets and scry to a maybe better result, true. but on the other had it is a 4 damage swap if player targeted and a 4 life gain removal spell on a yoked ox if happen to be played which i have seen it to be quite an annoyance. sorry that i left so much to read but i hope you find this interesting, as far as the rest of the deck is concerned it really is just red deck wins. let me know what you think and if you have your own suggestions! thank you