DESCRIPTION
pretty basic. early game hand kill and weenies. mid game lock with thoughtpicker and nether traitors. end game with husk. i just recently added endrek for a late game push if needed, but haven't played with him in it. before i had run 24 land and splashed red for ker keep to make extra guys to sac. this should be a little tighter then that approach ( thrulls swing, kolbalds can't). my problem right now is making a solid sideboard.