DESCRIPTION
an aggro control approach to g w. split games with raffinity in 10 and seemed to own cemetary cloud in initial playtesting. if commenting on the lack of fetch lands and temples its because i don't have them. and angels and dragons do not make an appearance because i like to be different. card choice makes no difference. a good player can win with almost any deck given the circumstance and mechanics of what he she is playing. this build seems almost strong enough for my liking. input appreaciated as long as it does not include the aforementioned cards. The sideboard is a preliminary list of what it may look like.