DESCRIPTION
trying to be somewhat unique whilst trying to create a consistent, usable and efficient. also budget-ish. makes use of scavenge via varolz. can make experiment one huge, and able to regenerate often. awesome ramp with gyre sage for multiple drops per turn and as much scavenge as possible. mulch to dump creatures. deathrite to utilize and juice the grave for everything varolz couldnt. criticism is appreciated as long as its not, well, dumb. i feel like golgari will be a solid direction to go in standard when the rotation hits. the only things youd have to replace are young wolf, mulch, cemetery, tragic slip and geist.