DESCRIPTION
this deck is based off my pre-release dimir deck and is ultimately what i want to put together. there are several small combos that are easy to get to, such as using the guildmages first ability in combination with any mill ability, especially increasing confusion and the mill to land effects from consuming aberration, trep blade, and so on. another combination would be equipping one of the unblockables with a blade to swing, and the best combination ive pulled off was double-casting a cipher spell via unblockable while having two aberrations out. its fun to play and even more fun to win with. EDIT: Swapped in Negates as I forgot those were reprinted in M13. This will definitely help with early game stuff such as cancelling out any ramp or draw and even in the late game against board wipes, bounces, and other big spells.