DESCRIPTION
the deck is too situational (30-70 score) but it's fun (even losing, but once in a while i get the satisfaction of 20+ trampling damage turn:-)). the essential is to hit via early ledgewalkers + blessing might of the nephilim + forecasting govern the guildless or wait until you pump up a trampling transguild courier with shielding plax already on it. the muse vessels are for possible hand disruption and usually are discarded to greenseeker.
the sideboard is either to add a little bit more of card drawing (shaman and wayfinder) or ramping up mana or increasing the trampling possibilities. the coldsnap (budget reasons) lands are here for possible muse vessel activations.
p.s. i have no intent of building a