DESCRIPTION
Lofty deck time! the idea is pretty simple as i'm sure you can see. use the birds and the elder to accelerate and correct your three-color mana curve.
Use blue card drawers to fish out your really cheesy two-card combo: krark's thumb and fiery gambit.
Once you have at least five land out (six is optimum), cast the thumb and with the remaining land try the gambit.
Your percentage is good, if you hit all three, draw nine cards and most likely draw into another fiery gambit. Use a lava spike glacial ray, then go again. Or cast a witness to recur the gambit to go again.
About 60% of the time, i win that turn, and without a doubt the next.
Lofty, but fun to play. And even if you're about to lose try the Gambit, it's a 1:6 shot without the Thumb.