DESCRIPTION
Just another deck trying to put Steel Golem to good use.
The main point is giving Steel Golem to your opponent with Captivation Glance so they can't play any creature spell then bouncing Captivation Glance back to your hand with Disperse or Boomberang.
Pacify and Isolate any creature your opponent manage to get down (best to Pacify or Isolate the Golem also).
Counter spells that manage to destroy the Golem.
Use Hoofprints and Mobilization to pump out creatures even if Steel Golem is on your side.
This deck is very improvise, make the best with what you have in your hand.