DESCRIPTION
Turn one: Birds of Paradise, Elves of Deep Shadow, Llanowar Elves
Turn two: Hypnotic Specter, Mortify, Putrefy, transmuted Dimir House Guard
Turn three: Loxodon Hierarch, Ghost Council of Orzhova, Wrath of God, Faith's Fetters, Cranial Extraction, Seed Spark
Idea of deck is to quickly set up advantage by dealing with whatever threat they have by transmuting if needed for best possible option then clearing board with Wrath of God but leaving Ghost Council of Orzhova in play. Sideboard has a lot more answers so I can maximise chance to draw whatever is effective most are four mana so it feels like I am cheating by playing more than four copies because of the Dimir House Gaurds transmute ability.