DESCRIPTION
The Idea is that we use Bomat like a normal aggro but use Testsu to allow him to go unblocked longer. like to round 5-7 instead of stopped at 2 or 3..
I use nav for mana flexiibilty as well as the 3 life gain but I also use rescue to pull it back and then cast it again when the turn allows mana wise. also I use Puzzlenot to do the same thing but also gain 3 energy. I can also recast it with rescue as well giving more pump. Harnessed Lightning is there to handle the big dog threats that may come down after the removal rounds are over. By that time you should have 3-12 energy to use depending. Also Trax is there and since hes tapped most opponents dont remove him when he enters the battle field. I also use rescue to reactivate Trax if someone has removed an artifact or tetsu who also activates trax. by simply recatsing nav or testsu or whatever. 3)combat celb is there because of the exert and that fact that its a 1 toughness and is unblockable with tetsu.
Glorybringer.. cuz well... where I go, so does Glory...lol
Torr GearHulk cuz if it goes down, you can rescue at will..
O.O
the removals.. Abrade Harnessed Cancel with some others in the sideboard.. You can even swap white with green for the canopy if you want.. but nav usually helps mitigate it either way.