DESCRIPTION
OK so the deck attempts to win turn 4 or turn 5, in testing its been pretty stable the only weakness seems to be 5c control, the silences are switched in for now cause i cant get my hands on preeminent captains.
Turn 1- Vanguard or Squire
Turn 2- Vanguard Squire or Honor, Swing 3 (Total of 3)
Turn 3- Premminent Captain, Swing 3 4 or 5 (Total of 6,7,or 8)depending on draw
Turn 4- Drop Elspeth, Honor, Swordsmith swing with the house drop another Solider (Captain of the Watch, Swordsmithm, Armorsmith) attacking for the remaining 12-16 damage
Turn 5- Silence at the beginning of the turn,Just in case it goes this far, give someone flying with Elspeth, or give your guys counters and vigilance with ajani or just pump away with paths and harms ways
Beyond turn 5- It becomes difficult to win past this point but paths harms way low drops keep this deck pushing until you can play a martial coup or something to that extent