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Allies (Help please!!!)

by maquimus

aggro
Format: Standard
Latest Set: Magic 2011 (M11)
Last Modified On: 8/19/2010
Market Median Low
$131.18 $144.70 $83.34
Market Median Low

COLORED MANA SYMBOLS

CARDS BY TYPE

MANA CURVE

Average CMC: 2.86

DESCRIPTION

im a big fan of ally decks and have built quite a few version of it and this one is my latest version. my plan for the deck is to have as many win conditions as possible to make the deck more difficult to predict. the sun titan works very well with the allies as it returns the ones spot removed. safe passage looks lame but is good and have helped me win a lot of the games i played with my ally decks, it save my crits and kills opponents when blocked. in this new version of mine, i put in emeria as another way of putting back allies into play from gy wherein i plan to use the primeval titan to ramp up the plains and the emeria i needed. another win condition is the harabaz and loremaster combo, plus the harabaz and rite of replication combo. replicate an ondu cleric (or any ally) and opponent wants to conceide because my life kicks from very low up to 70+! the problem i encounter though and i cant comprehend why and how to fix, is that the deck tends to run a bit slow. though it do depends on my first 7 card draw. but what often happens is that i seem to always run out of gas specially when my first 4 or 5 turns of allies dropped are removed. i was hoping that would be easy to recover with because of the sun titan, but it doesnt happen always. plus my emeria doesnt get online frequently, and when it does get online, it doesnt help me recover as i planned. the primeval titan does not seem to contribute that much help also on fixing ramping my lands. i added doj for boardsweep when im about to be overrun, but eventhough, recovering always seems very hard. i dont know how to fix this but i really want to make this deck work!!! any ally fans out there or any magic gurus out there sos please!!! thanks to you all!!!

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