DESCRIPTION
ideal,
turn one- hex parasite
turn two- disciple
turn three- geralf
turn four- attack with geralf (if open board or want to kill blocker), sac geralf to disciple, returns, gain 2 life, pay 2 life to hex parasite, remove geralf counter, sac to disciple, remove counter. in summary, 2 damage swinging, 4 damage as geralf returns, and if noble is out, add an extra damage each sac. definitely creates a clock.
mainly, a casual deck, but comments are welcome.
considered a ub control shell with a diregraf captain (one extra damage health gain per sac and access to control) but i think all black is where ill start.