DESCRIPTION
the deck has done very well at a local fnm with, albeit, not the highest power level of metagame. however, deck does well against pod, zombies, ramp, and has a fairly even match up with delver when played appropriately. torpor orbs are very effective against snacasters, restoration angels, and blade splicers. deck simply batterskulls aggro strategies out of the game using spellskites and tumbles to disrupt alongside a solid suite of removal. spellskites also protect batterskull from removal very effectively. deck probably closest to a control strategy but tends to function somewhat midrange. often deck simply wins off of tezz inkmoth defended with leaks and spellskite 6th turn.